Originally titled "Where did October go?"
Due to some upsets back in October, I've had a messy time streaming Rituals. Throw in HandmadeCon, the horrible cold I brought to it (which has lingered since), and life in general, and I'm pretty far behind, both with development and writing about the project. However, development continues!
Rituals' code has gotten pretty messy, or, at least, has some messy parts that the important code interacts with, and I find this a pain to work on. As such, most of my development has been outside the Rituals project, essentially forking the ideas, borrowing code, and cleaning it up. It feels like I've grown as a programmer too, and even if not, my style has changed slightly, which means that a lot of the next part of Rituals' development will be changing how I use the technology available to me to suit that. I'm planning on moving to dynamically loaded game code, removing the CRT on Windows, possibly abandoning SDL, and generally tweaking and cleaning things up. I'm also thinking of moving into whatever subset of C99/C11 MSVC supports, rather than continuing to use C++. There aren't a lot of C++ features I use, and I'm starting to feel like the ones I do hurt more than help.
The last thing I spent real time on stream with was the metaprogramming tool/header generator, which I left in a mostly functioning state, but I expect it'll need more work to be truly useful. The introspection/reflection capabilities are rather weak right now, and I never got around to writing the serialization code generator.
I suspect regular streams will return in the new year. I've got a lot of little projects I'd like to wrap up and a bunch of things I need to learn more about (as we all do, I'm sure), so hopefully I'll have a productive December. See you all next year!
More immediately: I'll be streaming my work on the Ludum Dare this Saturday and Sunday. Times will be: from whenever I wake up to whenever I have to sleep (or whenever my compulsion to play Stardew Valley consumes me).